AI Insights · Timothy · June 2023
Top 5 2D Realistic Games Performance in Chile for Q2 2023
Analyzing the performance of the top 5 2D realistic games in Chile during Q2 2023, including trends in downloads, revenue, and active users.
During the second quarter of 2023, the performance of the top 5 2D realistic games on a unified platform in Chile exhibited diverse trends in downloads, revenue, and active users. Here's a closer look at how each game fared:
Rise of Castles: Fire and War
The game saw fluctuations in weekly revenue, peaking at $17.3K in early May and ending the quarter at around $9K. Weekly downloads were highest in early May with 2.3K and showed a notable decrease towards mid-June, stabilizing around 1.5K by the end of the quarter. The number of weekly active users varied, reaching a high of 9.9K in early April and closing the quarter at approximately 8.9K.
Evony
This app's weekly revenue remained relatively stable, peaking at $11.9K in late April and finishing Q2 at around $10.6K. Downloads saw an increase in late June, reaching over 5.3K from a low of 3.1K in late May. Active users showed a slight decline from 23.3K at the start of the quarter to around 20.2K by the end, with some fluctuations in between.
8 Ball Pool™
The game's weekly revenue showed a steady increase, peaking at $9.6K at the end of June. Downloads were consistently high, peaking at 21.8K in mid-June. Weekly active users also saw a gradual rise, reaching a high of approximately 234.6K by mid-June.
Dream League Soccer 2024
Weekly revenue for this game was quite stable, with a peak of $9K in late June. Downloads varied, peaking at 8.5K in mid-May and ending the quarter at 7.4K. Active users showed slight fluctuations, with a peak of 90.6K in early April and a slight decline to 77.3K by the end of June.
Last Shelter: Survival
The game experienced an increase in weekly revenue, peaking at $10K in early May, and closing the quarter at around $5.3K. Downloads were particularly low mid-quarter, but saw a significant spike to 2.7K in the last week of June. Active users showed a similar trend, increasing from around 1.1K in early June to 2.8K by the end of the quarter.
These insights are based on data from Sensor Tower. For more comprehensive insights, visit Sensor Tower.